1) Slime and grudge on the tank and pipes but the ground, sparking clean. The ground needs the slime/corrosions or it needs to go. 2) I HATE it when people just slap the corrugated door texture on something and place it inside the wall making all mechanical pieces of the door magically disappear inside the wall. These…
Team name: Mindkiller Productions Project name: Metal and Dust Brief description: Metal and Dust ( M.A.D. ) is going to be a sci-fi tank warfare MMOFPS. It will involve three factions struggling for power. The majority of the gameplay will be vehicular warfare. Players will not command people, but instead machines of war,…
I don't really like to say it, but people having been waving that 'end is nigh' flag since I started my career. I think they were right back then too in a way, but I think thats just life in general, albeit from my own skwed viewpoint. I love movies more than games, but the same statements about the end of creativity being…
Wow, lots of replies =D Really appreciate all the time all of you have taken to reply, thankyou and special thanks to pior for the paintover :icon60: lefix - 3ds max is my core program, not versed in any other 3d software apart from Zbrush really. Few vague memories of Milkshape and Blender but that was years ago! You…
Hello Everyone Guess whos back? We never really left though. You know who we are: Triumverity Games. But do you really know who we are? Well you are about to learn about us, what we are doing, what makes us so damn special, and what we want from you? Yes you, the one that is reading this. Dont bother looking around,…
I finally got a chance to sit down and look through your stuff. Took some notes and I went. Here's some general advice and my thoughts on each of the images. It actually takes a while to break down each images so things get a bit blunt in places. Not trying to be mean just tired and moving quickly. You've got some work…
Disclaimer The project I worked on was somehow special in the way that we did not have to come up with a ton of unique designs since it was based on a wide range of pre-existing plastic toys for kids. We had a relatively small art (asset) team (6 including me). The game target audience were kids, so no high end stuff, no…