Okay this was a dead thread I created around May, got busy with stuff such as working on an indie game (still doing that), then I got a job which took up so much time, and along came school. The only 3D I did for the longest time was low poly stuff for this awesome iOS game which I won't talk about here... Anyways, this…
Hello everyone, I'm new here, I wanted to share my last class work, I'm a videogame art student at UA School, I hope you like my cyberpunk environment, I appreciate comments and critiques about my work, thank you.
I like how you've got a bunch of actual environments rather than just a selection of unrelated props. I don't think it's really necessary to separate the team projects and personal work. You did a good job of explaining what parts you worked on, so I don't think anyone will misunderstand that they aren't team projects. By…
I'm a real-time 3D environment game artist. I'm looking to get my first job (entry/associate) in 3D. I want to work for the gaming industry. I'm almost finished with my portfolio. I'm currently finishing up a project and I'm planning on doing a smaller environment project later this month as well as props projects such as…
So stoked to get a chance to use speed tree in my current environment in UE4, the functionality of the trees in the new speed tree are amazing. Wanted to get some peoples opinions with or without experience of using speed tree in your environments and then applying to jobs with those environments. Do studios look down upon…