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Re: [MAYA] My ShaderFx Uber Shader v2
Reply by
brurpo
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Mar 2017
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Technical Talk
Hi there! Thanks for the interest! Ive changed jobs and everything got messy, sorry for the delay, as soon as things settle I will finish this up!
2 results
Re: [UE4] Ancient Tomb Cave (completed project)
Reply by
Crazy_pixel
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Jun 2016
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3D Art Showcase & Critiques
Thanks guys :) I'working on a better light setup and I try to add a few cave paintings via decals, updates will coming soon.
Re: Sketchbook: Paolo Usero
Reply by
paolousero
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Jan 2016
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Digital Sketchbooks
I have over a decade of sketches of course under different aliases, but I figured I'll just post things that are super recent.
Re: [UDK] Alleyway Mini Scene
Reply by
benj666
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Jun 2012
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3D Art Showcase & Critiques
try adding some dirt and grime to the bricks make them feel used. Maybe add a graffiti decal on them or something ^_^ nice
Re: Undead Fat
Reply by
gaganjain
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May 2011
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3D Art Showcase & Critiques
Sorry for the delay Worked on overall proportions and face. I still not sure about his face... @ BeserK,aajohnny,feanix thanks for feedback
Re: Best way to texture a building
Reply by
Steppenwolf
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Nov 2013
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Technical Talk
First one for the building, second one for props. Decals and vertex blending (if your engine supports it) to make the building look more unique.
Re: Legend of Zelda; Link redesigned
Reply by
artquest
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Jun 2013
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3D Art Showcase & Critiques
Sorry to hear that your move was delayed. I hope all is well, The latest updates are looking epic man! Loving it so far :)
3 results
Re: Hollow Moon Theory...Orbital Base Satellite
Reply by
the_meshmaster2525
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Mar 2019
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3D Art Showcase & Critiques
Well...I'm sorry for the delay...been busy in real life....but I thought I would post an update i did recently.
Re: Storage Room/Basement Scene
Reply by
ShockInfinite
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Dec 2013
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3D Art Showcase & Critiques
Great start man. I agree with DWalker and thin you should have uniform wall and then use decals to break things up.
2 results
Re: How can I make a smooth curved UV map to be use with tile texture for UE4?
Reply by
Mant1k0re
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Mar 2017
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Unreal Engine
There's always going to be some level of distortion in cases like this. You can always hide the most visible spots with decals, props, etc.
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