Hello, apologies for the potentially "google-able" question. I'm struggling to understand why AO needs to be it's own map in modern renderers. Is it only relevant for baked lighting in Unity/UE? I know many stylized games or mobile games simply bake this information into the diffuse. Why do platforms with extra processing…
Hey everyone! Welcome one and all to the 81st Bi-Monthly Environment Art Challenge for the months of November and December! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
I would post some pictures of my attempts, but... I've deleted them >_> I do have a forum post with one piece I've done though, still looking for critiques. @Mark Dygert I'm not really looking for someone to pat me on the back, more so someone to teach me the good habits and encourage me to finish what I start, right now…
I always loved the Skinshade 4 MatCap from Zbrush, especially for stylized/anime characters. I don't know, but it really fits well with the anime characters and it really makes them stand out. Here's my attempt to get it looking like SkinShade 4 in Unreal using my old Cammy model as an example. Please let me know if I was…
Subdivision sketch: M2O3 A quick visual overview of some easy ways to streamline [subdivision] modeling and a continuation of the previous posts about iterative block outs, booleans, modifiers, and parametric primitives. Less explanations. More practical demonstrations. Start with the block out. Focus on creating accurate…
hi! thanks for the reply. i did see that video and it was helpful. however, the reason i didnt use that or particles in general is that that is used more for more realistic hair textures and i wanted a smoother more stylized look. thats why i went with curves and then turned it to mesh when i was done :p
hi Mike, i started out freelancing while i lived in NYC and it was pretty expensive there. back in 2014 my monthly rent for 1bd apt was ~$1500. then i moved to Florida in late 2014 and my cost of living dropped at least for the rent. now i pay around $1180 for a 3bd apt. however i am single and dont have a family so it was…
- "Going for the old style of crash" I think if you want to go with the same style crash bandicoot went in and want to push it further then you should definitely go with the PBR Stylized textures direction... It doesn't need to be super realistic, it just needs to look good no? something looking realistic doesn't define…
Hey! Good start! Welcome to the world of organic topology. This is going to sound a bit harsh but I would suggest starting over at this point. This model has lots of weird topology and your edge loops are not going to deform properly. When the shoulders move for example there should be a flow of edges... almost like a…