[ QUOTE ] relief mapping isnt all that practical period. Aparently having to look up the direction the viewport is coming from, then displace the actual texels of the model, and occlude what cannot be seen is quite expensive esp, compared to normal mapping. [/ QUOTE ] I ran it in Quake 4 on High Res and it works just fine…
Thanks for the reply! I want the same effect on the horns as well, though a bit hard to define it on this subdiv level. Though I see now that perhaps the skin around should be sticking out more and surround the base of the horns tighter. Yeah, looking back at my litle concept she does have thicker arms. One more to the fix…
Ok so I haven't gotten any replies and that's cool I still wanted to post a little more i realize I didn't give much to go on. So this is my original concept that I had started with.My initial model changed quite abit from my concept I decided to take the model in a more earthy type direction what I originally had in mind…
in the wireframe it looks like you modelled the badge, but i can't see that it makes any sort of difference on the textured model? *edit - i figured it out... a work around the mirrored texture * the texturing looks good, especially on the face, but i have to agree that its way too red. that comined with the unnaturally…
Hi everyone! I've been applying for various 3D artist positions in different studios and companies in my city (NYC) for about a month and a half now but I haven't even been able to get an interview with any of them. I've asked my friends and co-workers for critiques and help on making my portfolio and demo reel better and…
Diego over at Mankua is very responsive, I think I might have suggested he create Kaldera in the first place (or not, it's been awhile) but he was very good at incorporating suggestions. You could ask him to integrate one of your models into the Kaldera demo. His setup for the demo is to limit it to specific meshes. It…
[ QUOTE ] Most of that crap is just nitpicking and trying to find similarities. The article lost all credibility when it cited "Early PS2 tech demo: Guy's face." as a similarity. [/ QUOTE ] What are you talking about? Face demos are totally a determining factor in a system's success. TOTALLY! I defy you to give me one…
Thanks for the input. As for the "quick demo" we are making a product to promote our company. We have a great deal of experience programming here but very little 3d experience (just two hobyists). However for the demo (though we should call in a promo) we want to integrate some back end technologies into a fun platform;…
Bummer- hope everyone there is holding up. Though, the badasses over there shouldn't have any trouble finding a new gig, even in this climate. Whoever thought it was a good idea to release the MP Bionic Commando demo should be dragged into a field and shot. Bionic Commando was one of my favorite NES games, Rearmed was…
IMO sony are absolutley the pioneers of bullshit graphical claims. Surely it has been done in the past to a certain extent with demos of footage that dont actually meet the final cut of the game, but nothing like sony in recent years. I guess you cant really blame microsoft coming out with Halo 3 "ingame" demos etc. if the…