Been giving zb3.5 a shot over the past few days, and asside from flatten now being useless, I can no longer see thumbnails of my ztl files when in the load menu, wth? Does anyone know how to get that feature back? Their are a ton of other problems I've found but that one really irks me. Was actually hoping when getting…
The quality of artists isn't going to magically go up around the board overnight, if ever. The quality of tools might. Better hardware is really needed - not strictly for how games look, but also for what you can do with them. Memory is a BIG restriction right now, and console GPUs (7th generation) are now seven…
OKay yes sorry I will try to make a screenshot of sth I was working at, but it is very early stage and I will put more details on it! @Eric Chadwick I have already checked that link I have seen it in another post, It is extremely good, but I did not really find anything specific on how to make modular textures or textures…
@MGHMahoney This is a very cool layout for design. I have one concern thought. Is this for a level design portfolio or an art focused one? If art the scale is huge right now. So large I would image you would need a very long time to complete a high art bar or a team of people working on it to get it to completion. If it's…
Yeah, I'd say for sure the Kettleman wife is the mastermind behind the stealing. I too am worried about viewers not being as interested in this. It's definitely not as exciting as the last few seasons of BB, but BB had a really slow buildup too, I wasn't even too into it until 3/4ths the way through season 1. Then again,…
The requirements on Pixo's site say Zbrush requires a resolution of 1280x1024 My main monitor is 1280x800 and it doesn't show all the buttons either. The buttons are Solo, Transparent, Ghost, and expose You can creat a UI from scratch and move them to visible Screen space or access those buttons through the Transform…
in number 3 your better off putting the high frequency detail into it's own smaller tiling normal map, and overlaying on top in the engine, as a detail normal. will make your material appear to have more detail if a player is looking straight at it close up. and the first 2 mats and the 4th could read better. and you…
Rumor has it that the trailer will premiere on the internet sometime that Thursday, the 4th. Additionally, I've also heard that it will be shown in its entirety on one of the TV Hollywood variety/celeb shows - I think Entertainment Tonight, but I'm not certain. In 1998, I went to the theater just to see the EP1 trailer -…
@Kitteh: Thanks... Noted that now. Will fix that tomorow, going to sleep. Thanks. @Koldlt: Yes, it's my first model I've made from scratch. before I was somply modifying other 3d content (swaping some stuff betwean 2 models and making 3th) on Storm enigne games. Wireframe? Sorry, didn't knew what I need to post to get real…
Glad you up-resed them; looks a lot better :) It is somewhat chaotic, but I think that's actually a good thing in this case; your scene has that organic feel to it. You might want to play a little bit with Bloom and contrast settings (never used UE too much, but I believe you should be able to adjust those); some areas…