Err, you have to make a character on a specific server? they aren't interchangable? Damn, where did I get that idea. I started on Server 2 I think but I'll go to three. if I can take the guy from 2 to 3 the name is POUNDIT I'll try it later
Hey everyone, it's been a while since I posted here and figured I would share a few of the materials I have created recently. I would love to know your thoughts on them & what I could do better in the future. The Aged wood was just completed and the other 2 were done semi-recently(2 months or so).
I never had to make pillow pipings but when I need do to similar small seam-adjacent details I leave them as seams (or even use proxy piping if I need their volume to affect something in the simulation) and when the garment is ready: 1. I export it to my 3D software of preference without any proxy pipings if I used them.…
Hi, My name is Valentin Nadolu and I'm a 3d artist with 12 years of experience in AAA games and other real-time type projects. I've worked for 10 years at AMC pixel factory in Bucharest starting as a 3d Vehicle Artist, then Lead 3d Vehicle Artist and even as Project Manager for a while. After that I've worked for INDG in…
Hey :) Just some things i've noticed which make the usage of the forum not as enjoyable as it could be: 1. Why is the Edit-Button hidden as ONLY entry in a sub-menu? That's not intuitive nor helpful. Why not just put "Edit" instead of the Gear-Icon? 2. GIF-Links are NOT previewed when looking at a post BUT - and this is…
I've been working on a few Half Life 2 inspired projects lately. I thought I would post the progress of my first ever character. It's basically me in a HEV suit I designed. Let me know what you think! I can post the development and stuff later?
I think they work seamlessly, for most features, but you should pick up crysis 2 on principle. It's a good ass game. I don't usually replay games, but I replayed crysis 2 about 4 times.
Hey I was wondering if anybody can help I am trying to find a way to compare the position of 2 rigidbodys and when one object is directly above the other destroy the one underneath. I could use hitboxes but with having multiple instantiated objects I think comparing the positions may be the better way to go.