for the specular in your tiles, id get rid of those really dark areas in the top right/bottom left. there isnt anything really there in the diffuse that warrants it being dark. one thing you could do that would be a bit interesting is grab a few random selections of tiles and change the value of the underlying base color.…
Hey, always liked the idea of tower of guns but didnt like the setting, but the mothergunship trailer looked very cool and made me look forward to that! Ok so I now tried the demo and I must say its very visually confusing. At the start I was very overwhelmed even without the narrator playing, I basically blended out all…
I ordered a Sager myself a couple months ago. They are the only company on the market (aside from apple who charges 2x for similar hardware) to offer what I wanted in a laptop: Small size (13.3") i7 Dedicated GPU (765m) And most importantly, a high quality IPS screen (the macbook pro retina is really the only screen better…
Thanks again EQ for your in depth post. I'm definitely going to pickup the minlota 50mm 1.7. I'd like to atleast experiment with some different lenses to know what I'm doing, and for that price, why not! The other lenses as you mentioned, are either out of the price range or too big (beer can lol!). But thanks for listing…
Update - I figured out a solution. It isn't exactly what I wanted to do but it is going to work out pretty well! What I had to do was switch my camera to a perspective Projection Mode and make my Field of View to 15 (It was the lowest I could do) Then I moved my Spring Arm Target Arm Length to 15000.0 I also had to change…
A lot of it varies per engine and how the model data format is handled/implemented. UT2k3 doesn't seem to have a restrictive upper limit if it does have a limit at all. There have been character with 15000k plus tris created by players that run just fine in the engine. Old torque had coded limits of no more than 10000…
sonic: Not just that, most formats have licensing fees associated with them. EB Games apparently sells the PSP only in bundle form, which forces you to shell out 400 USD minimum and get three games plus an accessory. I don't get why people expect handhelds to cost LESS than a home system. Look at laptops, all of that power…
Hey again guys :poly124: Me and my friend were wondering if there is a way to change the settings to make the "print screen" renders crispier with anti-aliasing on it? Is there actually a way to get to the settings inside the editor? Or a different recommendation of how you guys get good 'in- Editor' renders. Thanks!
if you bevels are very thin it creates some other issue for a renderer for rendering a tiny thin triangles from distance when they are like 1/10 of screen pixel and vertexes are super close to each other . Something with screen rasterization process. So at some lod you supposed to get rid of them and be hard edge anyway…
Wanted to do much more and share some updates last week but I had some problem with UE4's Volumetric lights. For some reason, they were getting disabled when I would switch to game mode. I tried to debug but after some time I felt like wasting time so I had to recreate the whole scene in new UE 4 project. Unreal Updates- I…