So for my new gig I have to learn their app of choice, Max. We're using version 4 as all their old tools are tied to the project. I've having a rough time making the transition. So much of the interface and such is different and overall I just feel clumsy with the thing. I think it's worse because I'm well versed in Maya…
I can only tell you my "secret" and it might not all apply these days anymore. Connect to artists through whatever networks there are today. On eyelevel through your work. Interact with other animators, showcase your work, get feedback and act on it. Personally I hate getting hit up out of nowhere so we never cold called…
lol. I get your perspective. But times change, especially the internets. What worked in the early 2ks isn’t replicable, not with people raised on the internet, they want different ways to interact. Anyhow, we can yell at the clouds, or we can get busy living :D
You can do pretty much anything with Blender's keymap. Go to Edit > Preferences > Keymap and search for the shortcut you want to edit. Expand the shortcut entries you want to edit and click on the "Press" dropdown to pick a behavior you like better, eg "Release". That said, I don't think "Orbit" is the shortcut you need to…
@Drazeni like @dudealan2001 said, it will be very beneficial to work out the interface before hand. I have been teaching myself Zbrush for the past couple months and I am a lot more efficient in it now. The first week is the hardest as stuff is all over the place. I would have loved to of studied 3D, but I chose a degree I…
Great job - I love the animations and the gameplay is simple enough to make it a fun little time-waster :) Not sure if you're looking for any sort of critique at all, but I think with a little more polish on visual design (specifically the characters, but also elements like the icon and interface), you'd have a real winner…
damn, I that was one of my concerns... Anyways, take a look at the program and tell me if you guys think: 1st term math logic programming algorithms computer architecture computer programming creativity and expression multimedia production localization 2nd term interface and gameplay digital gaming physics computer…
MODO's modeling and UV tools can almost get me into a flow state, where I'm just modeling and not thinking much about the interface. The community-written scripts and plugins go a long way to keep the user experience smooth. Other parts of the toolset seem too technical or are cumbersome, by comparison. I wish the…
Small update. Since I'm now on a holiday for a bit from any uni work I decided to make the jump from Mudbox to Zbrush. perfect time to learn as much as possible with no other stress factors or deadlines knocking on my door. So heres my 1st Zbrush sculpt turned into a UDK asset. Baking times included this piece took me…
It may be beneficial to just learn 3DCoat, Bodypaint, or Mudbox for these kinds of things. I personally use 3DCoat as I've used bodypaint before but I'm just not a fan of the interface and it's pretty unstable for me. All of these applications allow both projection and direct paint on the model (per-pixel instead of…