Okay so I did have a few hours of free time to work on this guy during the last few days, after all. I made the forearms smaller and also added a bit more curvature to them, added some minor details, cleaned up some geo and made a new head. I really like the new head, especially from the side - though I'll need to make…
If you are not digging the game industry I really wouldn't recommend film....A couple guys here at UFG transitioned from some of the local FX houses, I think one worked on Iron Man and said we in this industry have a cake walk in comparison to film FX. both dudes claimed to have been working massive OT non stop for about…
You spend too much time asking big "what to do" questions on Polycount every few days and then spend too much time replying to everyone. Stop blaming "lack of natural talent/ninja skills", most artists spend a lot of time practising their craft and its pretty insulting to just attribute all their effort to their "natural…
i've never had any diagnosis from a doc for anything you've meantioned, but i know the feeling, and i think its very common regardless of medical conditions. What i try to do is accomplish as many small tasks as i can throughout the day to fuel my work. Doesnt even need to be anyhting art related, example: this morning i…
Hey there, I'd love to offer you some advice of my own, but I'm still trying to get better at this stuff myself. I did, however, find this a couple days ago while doing some research for my next attempt at a character model. Here is the picture,…
trespasser, good idea! i want a game where i'm hunted, and i feel like i'm being hunted with dynamic music. So far no one has been able to make a player scared of dieing and truly feel like something is stalking them. This is where the living world thing comes in for me. I want to have monsters that are hungery and know…
Small update after a week, now I textured ruined stairs with the trimsheet from the stairs, and did the wall trimsheet. I'm also begin working on props in the scene, started on those indoor_window and the shelf. Feel free to leave some feedback !
Hi Eric! Hit me up any time if your team needs to consult on USD. Yeah, I was the technical artist for Black Mesa for 5 years :) I did our Max tools and helped with various assets and some of the environment work on the Xen chapters. I miss being on the creative side, but I still dabble on personal projects. Now it's…
Hello all, i made this Hornet Fighter drone along with a friend who i was mentoring through the process, Ivon Kraljević. He did the modeling and together we tweaked it as it was going on towards the finish. Later i wrapped it up ,gave it PBR definitions and did the needed renders. model Also, some Studio renders... and…
I personally spent some time studying Houdini decade or more ago but found a company would be reluctant to build their toolset on Houdini base. Same story in a way with Substance Designer actually which nobody uses really but me. Then I found all I ever wanted to do in Houdiny like complex arrays and scatter systems are…