Some sci-fi weapons for 3rd person UE4 based game. 3ds Max + Substance Painter c&c welcome here goes WIP pics first iteration going highpoly substance texturing goes here ( sill thinking about adding decal on the flat white surface ) testing in UE4 tired a bit of a pistol, so started smg more pics to come
Looks promising! I like the mood! also materials are already looking nice. Lots of decals and props would make this scene come alive for sure!, maybe the second building on the left could have something like a big tavern/inn sign hanging out? good job! would love to see where this is going!
Finished working on a model based on a concept by Artem Mykhailov. Ended up having to apply the decals manually in photoshop on the texture maps after some complications with the Zbrush export. I'm also hoping the 3D workspace gets an expansion in Photoshop at some point, would be handy if you could export multi-mesh FBX…
Your dripping yellow paint, is that supposed to literally be dripping paint? Or a cool decal? There really isn't strong separation of material if its literally supposed to be paint. You would want that change between metal and paint to have some thickness, via normal map...and then really sell the light response with that…
Show an example of what are you trying to achieve exactly. But in general, large assets shouldn't be using unique texture because of the resolution limitations. Wrapping even a 4k texture on a 10m asset will never look high res. You could either split the mesh up into multiple materials, or consider tiling materials with…
Digging more understood texturing from photo is becoming a commodity, with free tools available such as Materialize, ModLab and also low cost one. So I suppose I can use these to prepare my custom texture and next use Mixer to enrich it with all the layers, controls and Megascan materials and decals database to pick up…
For the front part I was thinking to save some tricount on the gears by adding a gear picture decal behind them in the flat surface. Will see if it is believable. There are some pieces that will be sculpted like the main tank the handles and the storage boxes on the top side but I keep these for the end! thnx alot for…
@Jhill8 and Darkleopard: Thanks! @fearian: Yeah I think I'm going to go down that route (plus saves time and texturing space). Definitely going to add a truck and bring a more cyberpunk/futuristic look to the top city. Also need to sculpt some cracks and stuff for the road to use as decals to bring some stuff into the…
Well, it looks like the crazy expensive tiers get access to a ride in the Range Rover - if those sell out it will possibly exceed the price of the car. They could then turn around and auction the car off. Either way, it's a tiny fraction of the cost of most big publisher advertising campaigns. Or they are renting a Range…
Thanks for the explination in both parts ^^;; Wow thats a very simple and elegant solution inside of UDK very cool, I would over think it like a mofo lol. can't wait to see more. oh yeah I have had this thought for a while but creating a decal that only uses the emmissive to fake refracted light