im moving from high to low poly now and im not sure how to retopologize these parts. 1. for the zipper, should i include it as part of the low poly mesh or should i make the zipper its own piece? (harder to rig??) 2. in the crotch area, there is cloth that is overlaping that area. should i smooth it out it so that its not…
Hi everyone, I can't figure out how to make sharp edges with Turbosmooth, like in this example. I have used supporting lines. Is it the only way to detach the upper geometry in order to have a straight edge? Here is the desired result (from another area of the model)
Heck yeah I love pixels. I've had the chance to work for some DS and iPhone games, and darn, that's so much fun! Might be related to how I was exclusively into pixel art before "upgrading" myself to the third dimension... That said, a lot of times a low screen resolution can actually make things look more realistic. You…
Jimmies learning 3d modeling isn't a walk in the park. I'm not sure if you have learned to think in 3d but it took me a very long time to get used to seeing four views and not get confused. But I like the freaking thing instantly and the fact that it was hard as shit for me just made me more determined to learn it. I used…
I wanted to make a new thread because I though this question was technical (and I tried checking polycount wiki for an answer). I'm looking at this person's physically based workflow and I need to know which colors represent roughness/smoothness and how can I create it in photoshop.
Forgot the question mark at the end ugh... I made a short sniper animation test with a rig that uses CAT animation. When I render it and open the movie there is only a picture displayed in the movie for about a second then it's done. In other words, no animation was rendered. How do I fix this?