As i understand each Id map color means new material and new texture set in Substance. Can i have different materials on same set? How much materials characters and individual props usually have if i aim for PBR?
My name is Steve, I am a 3d environment/prop artist. Skills: * hard surface modeling * 3d sculpting in zbrush * creation and optimization of game ready assets * creation of PBR & hand painted textures Contact me at stevec0x5d@gmail.com
Trying to iron out the workflow for PBR from Substance Painter to Unreal. Eventually rig for interactivity in VR Floor and wall textures are place holder for figuring out the lighting. Unreal setup model Any CC would be greatly appreciated. Thank you, Philip
Aiming to have the done by the end of the month. My first time working in UE4 and with PBR assets on a full scene level. Been playing with the scale today, quite happy with the size and layout now. Will keep posting as it gose, any feedback is greatly appreciated.
Trying to keep my mind fresh getting back into 3d modeling and texturing with the current workflow of modeling and PBR textures. You guys know any good online training sites/schooling other than Gnomon ? Thanks for any feedback.
Hey guys, so I started a simple head study to get used to PBR rendering. I am at a point where I wanted to share what I have so far to see if there are any glaring issues that I should focus on. This is a marmoset 2 screengrab.
Finally finished this, another experiment with PBR texturing stylized things. Hope you will like it! Also advices and critique is highly appreciated :smile: https://www.artstation.com/artwork/omkdL Sculpt shot No FX substance render Substance render with FX model 3D View
Hi, I was wondering if their was any licencing issue when it comes to using Megascans material/textures (for instance the ones that come included inside the lates dDo) inside Substance designer. Baking some flats from the Megascans materials and building a PBR material inside of Substance.
Hey folks, I was recently inspired by the new trailer for the BotW sequel and wanted to finally attempt to do this character justice. Block in & sculpt are in-progress. I'm aiming for game-res with painterly PBR textures and a simple environment for presentation.
Hello, I am looking for an artist to help with taking an existing architectural model and creating PBR materials in Unity, along with lighting it. Please send me a link to your portfolio and your rate. The job is immediate. Thank you