its been a while.. but he is not done yet, some progress.. I updated his clothes, decided 'finished not perfect' and right away I can feel I can finish! Here building him new fountain pen rifle.. Rigging also done with AS (for later) look-dev and hairwork in progress, plus decided to hand paint albedo in sub paint: thanks!
Something else that I was thinking about is the idea of giving feedback on the early stages of modeling/blockout and/or concept art. For instance, this would prevent an artist (or even, a team of artists doing a collaboration) from spending too much time on something that the community ultimately finds controversial. Now…
I am surprised by how this thread shows an overall trend in trying to find the universal golden rule regarding the appropriate portrayal of all men and woman in games (and in all medias, really). Because, guess what : there is no such thing. In advertising the rule is : whatever sells (not that it is a good thing - that's…
Welcome to the board, its a fantastic place to learn and give/recieve feedback! Slipsius is right, you want to mirror on something like this, you are going to want to be as efficient as possible, if you look at his layout there is barely any wasted space as a result of the mirroring. you could probably go even further by…
You would be "dead" wrong. I guarantee if I die tommorow my funeral will look and sound exactly like that. Actually, thats my experience with every Korean involved funeral I have ever been to. Pounding of the chest.. wrenching hands upwards damning the heavens.. passing out is the worst. Or having to catch your relatives…
Also, keep in mind, time frame. If time is not an issue, it'll be fine. But the U.S. takes quite a awhile to issue work visa's or to do immigration without a company sponsoring you (and only really bigger studios have the financial backing to support someone from over seas instead of a native to call you over.). I just…
Question, at which point is someone actually backwards vs. just bad PR or lack of skills when it comes to communication. The entire "Japanese games are shit" was exactly the type of thing someone who never gave a speech would say, since they don't connote how people would react to public wording like that vs. what close…
I'm all for making things more stable and predictable. I'm at a pretty stable company and if I didn't have the stability I would probably leave. If I couldn't find that same level of stability some place else I would consider leaving the industry. BUT applying stability to a creative process often kills it. It's like…
Yes, of course. SSS shaders have always been used artistically in offline rendering. The shader tech has vastly improved over the years, but the input channels have always been derived artistically. The 3-channel approach to offline SSS skin - epidermal/subdermal/backscatter - has meant that everyone was creating and…
01. Looking for a 3D artist to make a school bus for CG Rendering + video games. 02. Looking for a level designer experienced with Unity and terrain creation in Unity.