The files for Earthshaker that are on the website are like 20% smaller than the actual in-game model. You'll either have to decompile the actual files from the game or just scale everything up a little in your Maya file.
me 3, but traded in the 360 version and got them one at a time tf2 for 20 then HL2 through ep2 for 10 on sale at london drugs. now I have portal again and the collection is complete. excellent.
joopson: I found my first studio gig on craigslist, entry level character artist at a small (20 ish people) studio in bellevue. The jobs subforum here occasionally has positions like that too.
thanks guys! gotta make the time for it! 20 min used ref from "fuckyea-hair" awesome pics to paint from. anyway, gonna be doing at least one every day for this month! stay tuned!
if it's just you - then whatever it costs for your airline ticket and a bit of shipping. Sell everything you can. If you have a whole house full of stuff you're looking at more like 10-20 grand.
i spent about 15-20 minutes trying to submit then when it did go through it only took 30seconds to a minute to get the emails. ( i had my email open while trying to submit.)
10-6 for me, sometimes until 7. When I'm doing OT its usually 10-10PM that I'm in. Meetings? Probably once a day, no longer than an hour no shorter than 20 minutes.
I just started using this nifty little program thanks to the advice of a co-worker: http://keepass.info/download.html I'm now using a 20-character randomly generated password for my bank account. Win.
just as I predicted the framerate increased nicely :) here is a current demo: online demo note that the pink matted textures are the ones with the Texture Atlas usage: this time the demo has 20 cars racing around
So going from and idle pose -> swing the axe (attack?) -> back to idle? And all this in 20 frames? At what frames per second? Seems awfully fast to me. Even at 24fps that's less than a second.