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export custom dota 2 items into the game- wrong scale

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polycounter lvl 10
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Confrontation polycounter lvl 10
hello,
i use autodesk Maya 2015. i created a helmet, bracer and a totem for earthshaker and wanted to Import the meshes into the game. For this step i used fbx. I deleted the history and freezes the transform and moved the Pivot to 0.0.0.
i skinned the mesh to the bones i had from the .ma file from steam. it worked all ok in Maya but than i exported it as a fbx-file into Dota.
n dota 2 was the mesh too big and scaled in the y axis.
Can someone help me pls?
How u Export ur models into dota 2?

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