This might be a lot easier to understand if you could see the video tutorial I'm following, but it's a paid one so bare with my description alongside my texture screens. I used Nanomesh to lay out my leaves, sticks, and rocks. Then I went in manually to adjust any inter-lapping. So, onto the tiling portion. In said video…
Responsibilities: * Work closely with the core Design Team to drive the creation and refinement of game designs. * Coordinate with Design Team members and the Producer to help define scope, schedule design tasks and meet milestone demands. * Perform ongoing design to iterate on, improve, and flesh out the game design…
I have the following code (from the UDN Mouse Interface tutorial): MouseInterfacePlayerController.ucclass MouseInterfacePlayerController extends PlayerController;// Null this functionfunction UpdateRotation(float DeltaTime);{ local MouseInterfacePlayerInput MouseInterfacePlayerInput; local IntPoint MousePosition; // Cast…
Of all the areas the US government isn't regulating to get upset about, leave it to polycount to get outraged about television. Let me make a quick list of things that need regulating that affect people's lives a multitude more than any media monopolies: *Prison (200 rapes a day in the US, 2,500 children in prison for life…
For me the color ID maps have worked perfect. I did have problems with one map but on inspecting it closely in PS i could see why. Some pixels where not filled with color after poly painting in Zbrush. Corrected it in PS and after that it worked. I use Color id maps with black background and no Alpha saved as PNG in…
i think the model itself is adding a lot to it being too clean and regular looking because it seems to be mirrored instead slightly assymetrical like on the concept - so that's something you can't change but only suggest to the modeler. texturewise i think it lacks all the brilliant little details, cracks and bruises that…
Introduction. Hello, firstly thank you for checking out the thread. My names Jamie Moore and I'm the project lead for GoldenWolfGames current project Rize. Okay then lets give you a real brief introduction to Rize. Rize was originally planned to be a Single-Player and Multiplayer first person shooter, around a month and…
Introduction. Hello, firstly thank you for checking out the thread. My names Jamie Moore and I'm the project lead for GoldenWolfGames current project Rize. Okay then lets give you a real brief introduction to Rize. Rize was originally planned to be a Single-Player and Multiplayer first person shooter, around a month and…
I think you ought to make the ruins environment look like the reference. The reference is incredible, but your 3d version seems unfinished. Your tree pales in comparison, it looks squat and not majestic like the reference. Adding in a skybox and background is easy to do in Unreal, you can whip that up in a day. If this…
Hey everyone, I'm happy to announce you that the Link Overwatch animation Project is finally over! Two years have passed since my last post on this thread, so let me give you a bit of context: While the animation part of this project was mostly done last time I posted, I was still looking for people who would be motivated…