Hey guys, i'm at it again!!! Working on a pbr shader based on the GGX formula that are floating around. Been looking at both UE4 and The Order 1866 tech papers. Everything seems to be going smoothly apart from one thing: the specular hot-spot only appears where the camera is, ie: it follows the camera around, when i would…
Hi! How does it look in the unlit view mode (https://docs.unrealengine.com/5.3/en-US/viewport-modes-in-unreal-engine)? I wouldn't make adjustments based on thumbnails. As far I know, the ao map would only affect indirectly lit areas. Next to some general info, the wiki entry also contains a link to a discussion thread:…
to get masks you can use in photoshop... set up a user channel in each texture set put a black fill layer that only writes into the user channel and that covers everything add a white fill layer that only writes into the user channel and and that only covers the geometry add the user channel to your export preset export..…
Nice for being your first CE3 environment. I do have to stick to what the others think about the lack of personality. Maybe try to add some color, not just in the lights. And if you really want it to be a Mass Effect environment you have to make some tubes and wires on the floor. They are everywhere in the game :P Keep up…
Hi! Is there a better tool to create UV snapshots than what's in Maya? I would appreciate recommendations. I'm tired of constantly closing holes by hand in Photoshop so that I can then use magic wand selection to create masks. I know I can use "anti-alias" toggle in Maya, but that's another can of worms that gives…
Omg thanks for having taken so much of your time to respond. I wasn't expecting such a response ! Actually I thought no one would ever respond so I kinda stop watching after this thread lol. Yes this is just for baking the low poly... A world without high poly retopo... hum that sounds like an ideal world. So do you…
First off, completely out of context - using world normals in post process to drive some of edges in masking looks soooo synthwave! To be more coherent though. I have skimmed over a bunch of tutorials on how to do the outline in Unreal and it seems that the most common and cost-efficient one is via post process. than…
Much better in both scenarios your Overworld has some depth to it and I can see where things are in the background versus mid and foreground. Also that grass looks like its got some volume to it now, which is excellent. One thing that stands out to me currently is the water in both areas. The water in your river on the…
Right here : "[Engine Configuration] Export resolution clamped to 4k. More than 2GB of VRAM are required to allows 8k export (2029MB detected). Unlike what the name suggests, Substance Painter is not really a painting app but rather, a mask painting app. What you paint in it is mostly black and white masks helping with the…
I'm using indexes: names aren't very reliable (in the example above PS would be confused by a number of Layer 1 layers). Re the AHK: personally I use it all the time, but I imagine for 99% Photoshop users it's a bit too much. Not like I care a lot, I do those scripts for myself anyway :smiley: but using the AHK it wouldn't…