I would like constructive cricitism on my recent sculpt. First I'll explain the process of my modeling in hopes that people can give feedback there too (like if I've done a certain step inefficiently) The character I sculpted is from Re:Zero Regulus Corneas. The main reference image and the pose I followed is here. However…
I need a digital sculptor with experience sculpting military scifi models for wargaming. Attached is an example of one of the tanks I need designed. The project will need 3 main bodies and 3 to 5 different weapon turrets each. Requirement: 1) Strong English understanding. 2) Experience in sculpting models for 3D printing.…
I don't think the industry is about to collapse, I think its changing in some ways going leaner and meaner like Parnell said. That's how the studio I work at is run, lean and mean. But in other ways (like this) its going back to how it turned a profit. Hire to get it done, fire after you ship to reduce overhead and…
is it better than in 2023 version I am still too lazy to update? Mostly because I prefer Blender. When I tried last time it looked same as quad remesher in zbrush , Incapable to do proper topology on something like a sword catting edge and doing still sort of mid res topology on organic forms before getting too much off?
Vig: Yeah, I've had second thoughts about the header image, too. I wanted "sinistergfx" to be strongly associated with my real name for recognition. I'll give it some more thought. I'm not going to seperate out the portfolio. If I am trying to get a job; I'll just pull a switcheroo and have the portfolio be the main page…
thank you - i was certainly trying for accuracy but there's also a few places where i specifically changed things, usually to get a better bake. a good example is the browning which has two changes i can think of - it actually has a proper rear sight in real life, with a gap that you're meant to sight through, but i…
Hello there. So I had it where I shared this anime character I made. I was able to get some great feedback but from the feedback it does make me wonder on these. Now i use these on substance painter but if these are things I do in blender please let me know. I was told how my character need what I believe i spelled it…
For head lengths, it would be a good idea to hide the hat and the hair so that your measuring with the full head to get a more accurate measurement. I overlayed a diagram of 8 heads tall figure as a point of reference. (Scaled so that the head and facial features match your model) You're probably too far into the process…
You definitely have the skills present to enter as a junior, I am at roughly the same place but sometimes even the best reels go unnoticed without that extra "Ummph" to the reel. To echo what Heboltz has said really nail the presentation, I am in the same position looking for that first industry role it can be…
My spacemouse has made a fantastic ornament for about 15 years now. It comes off the shelf every year or so and I try to get it working with software I use then goes back on the shelf I really like them and if you use software that has driver support and you do something that takes advantage of the hardware (not modelling…