Hi there! Great question! There are a lot of things people say about what should or should not be on a portfolio. However, something that I found to be repeated quite some times by professionals that work at several AAA companies, is to have relevant work on your portfolio. With this, they often mean that they want to see…
You know how in most AAA games they have that brightness calibration thing where you adjust so that two images are visible and the last is just barely visible? I bet somebody here might know how that works, or it might be googleable. But I think the general idea must be that you try to keep the total values within a range,…
Couldnt help putting the coding off for oooone more day to work on the art. Actually it isn't total procrastination - I am going to make a pitch for some grants soon so I wanted a little more variety to show in videos. Anyway, I think I did manage to get a little closer to that distinctive Dolomites type of rock - without…
We are looking at expanding our animation department and are looking for passionate and well organized animators who can handle 1st person and 3rd person animation and are very comfortable with Unreal 4. This is remote work so you get to animate from the comfort of your own home with a very well organized group of…
This is something I've been trying to figure out for a while. If hypothetically there was a games environment which took place inside a modern, fully stocked supermarket, running at first person AAA specs - what tricks and techniques would work best to keep the entire scene performant, running at a 1024 texel desnity and…
Experienced 3D Artist with a history of working in both VFX and Games industry. During my carrier as an employed Senior Artist, I had a pleasure of working on various AAA titles, successfully delivering multiple art test for various companies, as well as assisting and mentoring other junior colleagues. Shipped titles so…
SHAPEWISE is expanding and looking for remote 3D artists to help create stunning artworks for our clients and our own game project. RESPONSIBILITIES - Producing high quality 3D assets suitable for production both technically and artistically.- Following closely provided photo references and concepts. Skills & Requirements…
Hi guys! In this undoubtedly interesting time we have right now, I decided to embrace the work at home situation fully and do some freelancing on a side :) I am an environment artist specialising in realistic props, however I am flexible and happy to adjust to any given style. I can anything from prop support to putting…
Hi everyone! This year I decided to take a break from my regular job, rest a bit and complete the old tasks. This is one of these tasks.
This is a weapon from the second world war. It is called bofors L60 40 mm. The Germans called this modification flak 28. I started working on this gun in the summer of 2018, but then I…
Tiny Talisman Games is looking for stylized environment and prop artists. Tiny Talisman Games is a Game Art Production studio focusing on the stylized medium for clients around the world. We have worked with both AAA and indie studios and are looking to expand the team. This is a remote position. Skills needed: - A good…