Be ready to face the fact you may never get a job in the industry, out of a class of about oh 20-30 2 made it the rest failed and still cannot find jobs. That was 2 years ago
link is broken, contains errors at the start http://%3Cbr%20/%3E%0Ahttp://dl.dropbox.com/u/10396602/PawnSDK.rar should be http://dl.dropbox.com/u/10396602/PawnSDK.rar love the model though, might give it a try :)
Also ive rebuilt the lighting about 20 times and still get bad results. the only way i can get rid of it is turn off GI. But that just make everything black since there are no lights on.
I didn't get into the industry until my late 20's and I've done programming, level design and am now doing art. I'm 43 now and still going strong. Fuck the haters. :)
I'm using perforce and so far it's working pretty well, the way you'd expect it to work. Might not be a very well known fact but perforce is now (since 2012) free for teams of 20 or less people :)
This article in the News section had some good info about the lighting in Halo 4. That game has some really good lighting. http://www.polycount.com/2012/11/20/the-environment-art-of-halo-4/
The files for Earthshaker that are on the website are like 20% smaller than the actual in-game model. You'll either have to decompile the actual files from the game or just scale everything up a little in your Maya file.
me 3, but traded in the 360 version and got them one at a time tf2 for 20 then HL2 through ep2 for 10 on sale at london drugs. now I have portal again and the collection is complete. excellent.
joopson: I found my first studio gig on craigslist, entry level character artist at a small (20 ish people) studio in bellevue. The jobs subforum here occasionally has positions like that too.
thanks guys! gotta make the time for it! 20 min used ref from "fuckyea-hair" awesome pics to paint from. anyway, gonna be doing at least one every day for this month! stay tuned!