Okay so the issue is that the normals on your high poly are flipped. If you were not aware, you are able to distinguish between front and back of the faces by the color/shading in the viewport. This is how it was when I opened the file http://i.imgur.com/dLAgyVX.png This is what it looks like when flipped (and correct)…
Claustrophobic spaces are what get me more than anything. It's not just about being in a small space. There are certain shapes particular curvatures to the level geometry and the like that exacerbate the feeling. Adding water to the equation usually makes things worse too. As far as monsters and such go, all you need is…
SD 2017.2.0 Added: * [Content] Add Floodfill and associated filters (convert a black and white mask to gradients, random colors..etc) * [Content] Add new Noises, Grunge Maps and Pattern generators that support non square format (old version are marked as "Legacy") * [Content] Added new Splatter Circular with a lot more…
step 2 test bakes, sg where needed, corrective geo etc. Basic renders with max 2.5 star so some antialiasing issues, will probably use hammersly for finals which should remove them.
I personally think all 5 of the games are fun to play and has enough innovation in them to not feel like I played it before. Didn't really like Hammerfight's control scheme after a while, don't like the idea of swinging around my mouse like that... but it was still a interesting idea. The other 4 are awesome though, I love…
WarZ was threatened by Paramount because of World War Z. Money plays a big factor, Bohemia probably didn't have the resources to go after them and Hammerpoint didn't have the resources to go to court to defend themselves. If you aren't rich, try to differentiate your game from what's influencing it as much as possible.
Don't want to keep talking about older PSP games but the DJ Max Portable series is great and highly over looked(at least in america) music game. Plus Hammerin Hero is a wonderful platformer/beat-em up.