War is as much about intimidation as it is about actual damage, just having any potential enemies think that you could deploy troops in their backyard without them noticing does a lot. Even if that stuff was completely unfeasible or never saw widespread deployment the pure suggestion that you CAN do it will reduce the…
I saw a show on TV about these actually. What they do is build the main structure underneath, then cover it with a special type of sand, less or more fine then the normal stuff, i cant remember which. I do remember them saying that the weather conditions would have to be very seriously bad to damage the scultpures.
I hope to get rid of this once I get to the rigging phase...for the asymmetry issue, I am thinking of adding damage to this guy...like mainly his armour... he needs to look like a dead man :) resurrected Those wrinkles are driving me nuts so I need to address that... stay tuned
the "dogman" from the first Silent Hill, he's the humanoid guy who runs on all fours and tackles you. I don't recall if he did much damage but he did pin you down and the loss of control is scary, I read that the game testers would panic whenever they heard the dogman's bark.
[ QUOTE ] [ QUOTE ] All you can do is support the man in office... [/ QUOTE ] Or make every effort at every turn to drag him down and discredit him like the repugs did to our President during the Clinton years [/ QUOTE ] LOL.. Clinton did more damage to himself than the Republicans ever did
Hi! This is my first time posting work to Polycount, and my first attempt at hand painted textures! I figured a weapon with a few different materials to it would be a good starting point. Being a fan of Avatar and Legend Of Korra I figured something from either series would be fun. Reference I gathered up my reference's…
I've got some happy little bevels on all the updated parts. Here is a shot from every angle, in the worst collage I've ever created: Forgive me I'm probably going to sculpt in a damage pass this go-round, rather than trying to do it all in the materials but I'm not sure yet.
Still refining/remeshing elements, but she's finally out of blocking stage. Getting those folds in. Deciding on tertiary shapes to bring in / let go of (Shirt relief? Battle damage?). Planning another pass on her cloak and some more treatments on her big belt now that I have a base to work with.
HP - looks awesome, thumbs up! Unwraps look pretty messy and need to be more efficient (5% waste TOPS!). Tile identical pieces on top of each other, only leave unique UVs for unique damage/textures. Check out this Benelli Orb made: http://orbart.free.fr/index.php?Gallery=102
Thanks!! Hopefully everyone will like our new offering as well :) I know people complained about GT5 having the Top Gear test track. But as you can see, the Ford GT is sitting on the Top Gear test track in our game ;) Oh, and all of our cars have interiors and damage.