Thank Kris (Obscura) for this insight! You're a genius! Things are looking much improved. I redid the light maps for the test tube as I completely forgot I had overlapping uvs. Woops! I also needed to fix the texel density between uv shells. It wasn't horrible, but it wasn't great either. Then I bumped up the light map res…
Well it also depends on what you want to use it for. If it's just for online photos, the 20d is more camera than you'll ever need. If you're actually doing print, you'd need to be wanting to do larger than 8x10 inch prints to need higher resolution. The nice thing with the 20d, is larger and brighter viewfinder that uses a…
Thanks for the critique. I'm pretty much set in on a project at work for a good long haul before I can show anything, so I am actually in the process of working on some new stuff to fill out my personal portfolio. I've got some decent stuff, but my skills have greatly improved and I think I can definitely fill in some of…
In your first example you could always texture it in a 1:2 scale instead of 1:1. A few refs: http://www.flickr.com/photos/alachance/3029586089/sizes/o/ http://www.flickr.com/photos/cwthomas/3334944062/ http://www.flickr.com/photos/0x/1000346890/sizes/o/ http://www.flickr.com/photos/senoranderson/2413664230/sizes/o/…
Just general 1/6 custom figures. I have made some of my own custom weapons in 1/6(But only using my own model skills, lol. Not the magic you are doing). It would be handy to have some nice custom weapons available from shapeways in 1/6. Here are some of my own meagre works(I hope you don't mind me posting them):
As far as killing mirroring problems all i do is take half of my LP where I will be doing a mirror after it is unwrapped and set the w to 1 in the edit uvw window. Then set the uv's that have a W of 1 out of the square. After that you generate your NM. Once that is done all you need to do is delete the side of the object…
+1 Jeremiah saying to add an accent color. Use something saturated. But just a pop of it here and there. don't go overboard with it. Concept is kickass. Looking forward to seeing it in 3d done right. So far your basics are looking good. I'd block this in asap and start moving things around though. Spend time just getting a…
Yep typically when you instance things you either bake just the one instance or you place all the duplicates outside of the renderable 0-1 UV space but still land on a exact tile one space over. A quick way to do that in 3dsmax is to, click #1, and in #2 type 1.0, hit enter and toggle off #1. This will move whatever you…
All I know, is that this is the FIRST episode since season 1 ended to make me think of season 1 :P Well done. I want more of it like this!! Sylar's witty evil made me so happy. :) "Oh, it does tingle a little." Actually found the scene with Hiro and his mom when she dies very touching. Finally saw a glimpse of season 1…