Hi, I have a rigged and animated character in Maya using Advanced Skeleton. Now I´d like to export the characters Pose at a given keyframe to Marmoset. The character consists of a group of geometries each with their own textures sets. To be able to apply the shaders in Marmoset, I want to keep them as separate pieces…
A lot of things in Maya happen cause of big studios demands. Autodesk does visit the big studios they tell them we dont use xGen mash and shaderfx. So they dont develop it further. Autodesk does care little about small studios or freelancer. Bifrost hydro solver is still in the works but core implementation have to be done…
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We totally understand getting frustrated, but presentation is as always, super important. I mean, I could have shit all over your thread for not providing enough info in the OP, and that wouldn't be very helpful. (ie get your shit together, who makes such a broken post with a vague problem statement and no usage scenario…
The only way to get rid of that seam is to bake the normal map in Maya. Maya's tangent basis is unique to itself, so any other app you bake it in will likely give you in error in Maya when rendering it. You should bake the normal map that is synced with your renderer. Here is some more info about Tangent basis, and a…
Hi, I'm trying to replicate the "crease+hard edge" look from blender into maya. But am getting stuck on the harden edge. As you can see the orange edgeloop is creased and hardened, but it doesn't smooth out in subdiv like it would do in blender. And to be clear, I don't want a bevel. I want a super sharp hard edge smoothed…
Hey all! I have about 1000+ points with transform data in Houdini which I would like to use for instancing objects in Maya, does anyone know how to go about transferring that information over and using it for instancing in Maya? Ideally a solution which doesnt involve the Houdini engine plugin. I've read that Alembic may…
[ QUOTE ] don't limit your toolset to polys for high poly modeling.it's worth learning NURBS and surfaces in Maya for mechanical objects especially. [/ QUOTE ] Couldn't agree more. I just lost a job because of lack of nurbs experience. Still, it wasn't realtime stuff. My own dumb fault for not having touched nurbs in about…
Hi Guys , I would like to replicate this very simple blender tool in maya. https://www.youtube.com/watch?v=yCewylyDCdo I haven't find any hidden options yet, but i'm quite sure their might be something similar in Maya. Basically: - you select an edge that you want to split with multiple edge loop - you use a shortcut to…
Hey guys and gals I've got a predicament I need to export both animation data and UV set data from Maya to C4D. If I use OBJ it transfers the UV Map data, but not the animation data and using fbx it does the opposite. Is there anyway for me to transfer both animation data and UV set data from Maya to Cinema 4D? thanks for…