If you weren't able to attend siggraph or make it to the awesome presentations/tutorials by pixologic they put up the tutorials online. You may find them here: http://www.zbrushcentral.com/showthread.php?171039-SIGGRAPH-2012-Recap-Video-Series Also as I posted in another thread Crytek did workshops as well:…
Hi guys, I'm looking forward finishing my first Dota 2 set. This is high poly sculpt which is the concept and reference to the low poly which I'm making right now. I really appreciate your thoughts on this and your feedback would be a great help. I will make sure I take it positively and work my way up on the workshop. :)
Spherical Testing : Part 2 has now officially been released! It is available through the Steam Workshop here. Developed by : Generalvivi and Drexen Important note : Part 2 is currently the only released part of Spherical Testing. We are super excited to release this level and get feedback as more parts are being developed.…
hey everyone! I submitted with one of my characters for the Dota Workshop the option to submit animation is great! I will probably keep uploading them =] [sketchfab]d26281e06df24847afe970b914f7f3c8[/sketchfab] Dota 2 - Blurr - idle animation by tvidotto on Sketchfab [sketchfab]d6f037a8995a48eb982c7817da4c8035[/sketchfab]…
There's already a pretty similar ward on the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=146712211 If you really want to do a Windrunner ward, you would have to change a lot from this concept. Anyway, I like D, not a big fan of the arrows piercing through the ward on most of the others.
Yep, +1 fella's. Also I've been a long time fan of Scott Eaton's work and his workshop is practically bursting at the seams with handy sculping/anatomy learning material so when you've spare time give them an eyeball or two as well. http://www.scott-eaton.com/tutorials
Hey there, If you are planning on creating a low poly version of your model and you want to bake some high poly stuff on it, then you only need to UV the low-poly. The high poly doesn't need to be unwrapped. There are loads of good tutorials over at Digital Tutors , 3DMotive , The Gnomon Workshop .
Hmm...I think the Rubick files on the workshop page are old. Looks like he might have been resized and Valve hasn't updated his files, same thing happened with Juggernaut and Earthshaker, among others. I would try scaling up the cape and reimport it at the bigger size
@bluegoon: just import that Offhand weapon like you import any other items. Each items need to be imported and submitted to the workshop separately, there is currently no way to import and submit a whole set at the same time. The MDL files will be compiled by Dota2's importer when you import the items.
So after failing again to keep this post updated, time to post again. I decided to take an ianimate workshop again, this time feature 2. This is my first assignment and I'd be grateful for any critique you guys can think of - http://syncsketch.com/playground/d6514d8a5ba84fb4a6c0625debc02d4e#93159 Thanks!