I didn't want to rant because a) it's kinda pointless since I'm talking to deaf ears, and b) because everyone is already showing signs of disappointment but I feel the need to vent. Here's an open letter to Autodesk. I think it's quite obvious that as each year passes, Autodesk's yearly updates become less exciting and…
I saw it in the theatre, and jizzed my pants when I saw the trailer for 300, I rubbed it in my Dad's face that it was based off the comic (or graphic novel) he always was like "stop wasting your time readin them darn comic books", even he thought it looked really cool. **Spoiler Alert** I thought the movie started to get…
Hi Brent! Maybe separate the pics into rows by game or something. Yeah it'll mean having to scroll rather than having a big page of images, but it'll be a bit easier on the eye and able to quickly go through images of a particular title. I'd ditch the flash unless you can get it preloading images or something, it's a bit…
Hey hey everyone! =) I’m running into a pretty specific issue, and I’m wondering if anyone here has faced something similar or might have an idea on how to fix it. Setup - Engine version: custom Unreal Engine 4.27 branch based on the Oculus branch - Project: VR (PC, not mobile) - Renderer: Forward Renderer - Antialiasing:…
Sure it is depending on what you do. It is NOT an import limit, its not even a limit for saving a scene, nor is it a limit when working inside of Modo. The only limit is with export, and if you work smart you can even get around that limit. Its not necessarily the softwares fault if the artist cannot overcome certain…
Looking at your portfolio, I think I can clarify what was meant by lack of 'design'. You have a bunch of what I would call 'sketched illustrations', but not a lot of fully realised Conceptual work. Infact it's largely unfinished first-time drawn. The Character Design work you do have, conveys almost zero information. When…
Yo. This is my first time posting art in P&P. To make a long story short, I managed to sculpt 13 characters for a project I've started in my spare time. Before I start polypainting and retop, I figure it's probably a good idea to check the silhouettes once more and get feedback on them. Just to make sure everything reads…
"My guess the words "physically based" makes people a bit blind and not seeing how wrong the things are. Not believing their own eyes . It's a wrong name for game shaders imo." Well, while I would 100% agree that many *do* take words for granted, nothing about the term "physically based" makes any claim about the result…
"What would George Orwell say if he knew that people are even going to pay for this willingly?" --(sorry, I´m not replying to you specifically, its just this quote that hit me) He would, as most semi intelligent people that aren´t dying of big-brother-is-watching-me-wank syndrome laugh and realize that no one cares what…