so, I am not new here, but did not want to use my normal name as I know some people may look here from work. So... here is my prob. I have a job in the games industry with a company I really like. I have a position that I don't like so much. It just so happens that a position I would like more has opened up in the company.…
It's always important to show props, especially as an Environment Artist as the responsibilities of an Environment Artist may be to handle particular modeling tasks. Especially if work is not getting outsourced or the modeling team has their hands full. What I found to be a benefit in my portfolio reviews, has been…
Wow, this is incredible! My first thought was that it could easily be mistaken for an actual shot from the movie. 😮 The attention to detail, especially the subtle wear on the books, is really impressive! I’d love to see a few closer shots of the individual props, there’s so much craftsmanship here that deserves to be…
Hi everyone! I am currently in an advanced modeling class and we are learning about building modular environments. I am currently working on this viking home and would love any feedback! I am still blocking some things out and are working on moving into more detail. It is currently in Unreal as well. Below I will post my…
i always drop in a player mesh while building my props and the scene in udk, and if working from concpets, i try and work of of items in the concept with knowen heights, such as a door or table. for games i tend to always go a bit bigger than real-life, than i put things 2 a nice power of 2 number if it is modular. also a…
Okay, so I reworked the site. www.ryansanderson.com The layout works better, I think. The header isn't so fricken' huge, lol. Also, made the resume one page. I think I'll do the following based on everyone's critiques: 1) Drop the laser rifle 2) Get higher res pics of everything 3) Rework the lighting on "Pripyat" and…
Those frames and gradients are so 2007. ...Okay joking aside though, the first thing I thought of when I looked at your website was seriously the 2007 Xbox 360 dashboard. Or the 2008 Update, maybe. It is 2014, this look isn't considered clean/cool. It looks gaudy and outdated. Clean up your buttons, and do an update to…
Looking great, awesome concept choice also. There is quite a bit of optimization you can do to free up polys. A good enviro artist/prop guy will not only spend polys on detail but also polys to make sure that the object will blend into the environment. SHEPEIRO touched on this and I would like to reinforce it because it is…
Hey,fearian, thanks for the comment! I'll probably be going with 2048 for pretty much everything, except maybe for some smaller props that might appear later on. The good thing about personal projects is that you can actually go above the game specs to try to make something of a greater quality=) Thank you, Disting. I'll…
Hi anyone, im loking for a job. Link: https://allkolpach.artstation.com/ // Objective //Have +7 years Develop games and over 5 years expirience in game development Both mobile and AAA projects. // Experience // _ 3D Environment Artist _ Fox 3D Freelance 2018 -Project: METRO EXODUS •Creating real-time environment/props hard…