[ QUOTE ] also a lot of that i don't think of as art.. "yes well, i cut up a bunch of KFC boxes an glued the bits into a circle." deep art there pal. [/ QUOTE ] I blame Marcel Duchamp. In my opinion, that motherfucker ruined art for the 20th century (with honorable mentions to Piet Mondrian and Jackson Pollack.)
I've heard before that "twitter is where nuance goes to die" and though I've definitely seen some productive conversations on twitter I think that it's generally true. Social media discourse has really grown into favoring extremes, like if you go on your social media page to talk about latest Marvel movie for example, you…
Hi, the softwares that you should learn depends on your ultimate goal, you said that you want to make money but you didn't say how ( freelance ? asset store ? classical full time job ? etc. ) so i'll give you a general overview to start out. First of all the most important thing is to define your specialization, you said…
@ Justin_Meisse I was looking at the project of undoz quite a time because the eyes are too much wrong but the all-embrancing look on this project is still marvelous to me. the problem; I am not trying to build a kid ,I am trying to build a teenager. I am really glad that I haven´t seen such bad comics.(but you are right…
@Sunray - Thanks for the response! That advice you were given is probably the worst possible thing to tell someone and, honestly, is ridiculously common. If I had to guess, it's from wanting students to show that they learned something, that they have the relevant skills...the problem is that it just becomes noise. You end…
It will depend on a lot of things - mostly your personal preferences and project demands. What you are describing is a very rough basic approach (very typical for how schools teach it) and for sure it makes sense, but the questions rather start in the details. First thing - do you need to make a 2d concept? Because outside…
im always stuck between making believable art and educating... the world is full of marvolous things that are too way out for video games YET i think we are in for very interesting times ahead when it becomes "easy" (read computationally possible) to create very believable (lighting and materially) scenes that have NO…
Hi guys, Just wanted to let you all know that I've been working hard with Marcel Vijfwinkel at CGTextures to present you with this: 300+ panoramic skies HDR versions! Up to 15.000 pixels wide Free samples of every sky! We'd love to hear your feedback guys, especially from the game-art perspective. We wanted to make sure…
What on earth did they update the Maya interface from legacy code to a moderm qt? Or why are they investing in updating the viewport 2.0 with DX11? http://area.autodesk.com/blogs/marcel/maya-directx-11-technology-preview They're long term stratergies. It would be the most ridiculous move to overhaul the backend of Maya…
Hello! My name is Jaime Silva, I’m the Managing Director at ArcForged, where we build gamer communities around compelling characters, stories and experiences. We're currently working on our original IP fighting game called "Origin of Storms" which is a mix between the Marvel vs Capcom series' combo and fast gameplay mixed…