I lived in SF for ~3 years it's a fun spot, my girlfriend still lives up there so I still go up a lot.. hoping to move back in the near future. Some of this advice will depend on your age / personal tastes I suppose. Eats : Some personal favorites.. -- Swan Oyster Depot - ( yelp ) Always a crazy line, fresh seafood.…
I'm just curious, but how is being an artist or programmer not being a developer? You can have a game without an artist but you can't have a game without a programmer, but the fact is, if you want to make anything that comes close to meeting modern game standards, then good luck doing it without dedicated artists. As for…
just to chime in on this as well: it's a totally interesting idea, but every time you expose all those variables and tweak them externally, you are just moving memory cost to the shader databases. you might save some texture memory but it'll be eaten up somewhere else, and then on top of that you have a massively expensive…
Hey Andrew, I'm going to have to second Firebert's advice about the website. I know its spiffy and cool and may impress your instructors the academic director and the school president but its not too quick and there's too many sub sections. There's beauty in simplicity man. Listen to that podcast its a good one. If…
Hey guys, quick update tonight. We also want to clarify that this project is indeed royalty based. We have created a royalty project before that was sold and people actually earned royalties. Not many indie companies can say this! That project is currently under review for further funding towards a console release so I…
Most animators prefer working with Eueler because you can see and directly edit the f-curves. However, if a rig is careful with setting rotation order you can avoid most issues with gimbel in most circumstances. It's impossible to avoid in all situations, but you're really only going to run into it in the ball-and-socket…
While my following statement isn't from a game art perspective, but rather a freelance design/development perspective, it is pertinent to the conversation in regards to the risk of being undercut from other artists, and what sets you as an artist apart from them. There is more to producing something for a client that just…
I'll look more into the Tangent to Tangent case here. I did some tests and I'm seeing some weirdness so the tangents may not be converting correctly. I'm also seeing additional waviness introduced here by going from a mid-low poly mesh, so I think overall for this sort of purpose (converting OS to TS), you're better off…
Yes. There is no "use xy amount of lights" like answer, you should use as much as needed. You should place the lights to the light sources only (as you said, sun, lamps etc) because the another part of the lighting (bounces-gi) will come from the lightmaps. Light sources in UDK can do both static and dynamic lighting at…
That Adam Savage video is super awesome. I find my obsessiveness to only surface when I'm in a comfortable situation or facing some other responsibility. If I have no one and no work, no school involved in my life - that is, no immediate responsibility other than stressing over survival and seeking out those things…