The inside of their box would be lights/filters/cameras and likely taking a ton of pics with different combinations. I'd reckon the bigger part of the magic is in how they're processing the resulting images to extract into PBR images.
[ QUOTE ] "Heineken? Fuck that shit! Pabst Blue Ribbon!" [/ QUOTE ] Word. I'll take a PBR or a Hamm's over that skunky beer anytime. I'd actually rather not drink a beer than drink a Heineken.
It doesn't have to be Unreal, it's just that engine is widely known and is easy to setup good lighting and materials. Main thing is having assets work with PBR and rendered in real-time (UE5) as opposed to say Arnold or KeyShot.
You can create any type of map, PBR and old-school system. Check out the substance thread here to see some examples of materials created using only substance.
If using pbr metal/rough I don't think this is really all that necessary anymore. Old school texturing involved a lot of baked map compositing, overlaying, etc, and was a skill in itself.
I've still not got round to continuing my Metro scene, however I did some more substance tests this evening! https://www.artstation.com/artwork/pbr-procedural-hard-surface
I made this to practice my tileable sculpting, going for a very stylized PBR approach, with texturing in Substance painter. Would love some feedback on it, I was thinking the stone might need a bit more colour variation but I'm not too sure. Cheers in advance!
Hey Polycounters, I'm working on a new tool to generate procedural feather textures (PBR) on Substance Designer, here are some samples (textures mapped on a plane, rendered with iRay) I have done with it, hope you'll like them! These are Swan and Blue Jay feathers.
Welcome on this topic ! I am working on this substance and i would like to have your feedback about this work (Roughness, texture, Metal, etc ! :) Renders: My reference: My PBR textures: Thank you in advance about your feedback !
Hello, I'm a material artist and I can do PBR procedural or sculpted materials, If you have interest, please feel free to contact me through PM or through my website and we can discuss rates. www.artbyhugo.com