In this post, the EarthQuake said - normal maps are 24 bit whereas regular bump maps are only 8 bit WHY? https://polycount.com/discussion/36160/bump-map-vs-normal-map
I cant seem to figure out why my cubemap looks so bad. my cubmap rez is 2048 on a 512 diffuse map. the funny thing is that on other diffuse textures of the same size it looks perfect. Thanks
Hello I recently been making a couple of creatures models for crysis but altough my model looks perfectly smooth in 3dsmax , in Crysis it gets really bad face subdivision , this is espeicallly on the actual seams of the uvmapping , I got mirrored uvmapping for the fishes , but I don't now why it comes out this sort of bad…
I find myself torn between sitting here on Polycount or sitting with my wife watching Dancing with the stars (finale) and The biggest looser (penultimate episode). Well that should explain why I am writing war and peace in every thread. :)
If your seeking a job as a dedicated weapons artist, not only are you going to have a hard time; you got to show the boring stuff. If you're modeling made up weapons (sci-fi and fantasy) I have no idea if you can accuratly model and texture a standard 9mm or a AK47. I want to see your understanding and accuracy of those…
Hello anyone can tell me why I keep getting error and not loading the model materials and tiles?https://i.gyazo.com/2ebd914f2afd328bec2d0200e07a92d5.png
Today I created a nurbs primitive ball, it appears like this Then I pressed 1 Key on the keyboard.then 3 key ,then 4key.then the ball becomed this. I do not know why. I do not want to edit the ball with so many lines.How can reduce them?THank you!
Hi , I was following the tutorial by Soulborn3d , but I had a problem at this point , Right when I was following this passage : https://youtu.be/W8IyzHI5ppY?t=8m58s I am wondering what happened and why is shifting part of my spaceship moel pieces? thanks for any answer.