It only works in edit poly mode. If I stack a unwrap uv modifier on top of a editable poly modifier without any faces selected, when I try selecting the faces in the uv modifier. I can't select with step mode.I have to select the faces using step mode first before I add the unwrap uv modifier and this prevents selection of…
Yeah just hard to get feedback when you step outside of your zone as it suppose to be perfect lol And your right about doing it again Also yeah i learn i have trouble with my proportion, something i am already working on in my art class so definitely something to keep in mind. And thank you i appreciate hearing that.
I created two steps (Cubes) and on top of those cubes I created two long rectagulars... the steps I sculpted in zbrush and then in maya I duplicated and rotated to vary.. but i stopped the project there,, I have some stuff that came up that i needed to do.
On Ornatrix grooms I kept hitting two things: I rebuild the same operator stack on every character, and a fully-built stack tanks the viewport while I'm still iterating. How I've been handling it: * Build the stack in a fixed order (Surface Comb → Rotate → Clump → Curl → Frizz → Detail → Noise → Gravity → Change Width) so…
Oh man. This is close to home. So I graduated with my bachelors in may 2013, I started my first internship in Montreal the day after I got my diploma and spent an awesome summer up there and then I came home to work on the 'folio. I got hired full time as a jr TD late April 2014. Never stop working. If you want to get a…
hey cool found your work thread, some really nice stuff here -- are you working in zbrush? do you use GoZ for hardsurface stuff? what's your workflow like? top 5 tools?
I've found this "tutorial" on some pinterest a while ago: And I'm fascinated with this kind of breakdown. Does anyone know where I can find more? It helps a lot.
For some reasons, dynamask painting stoped to work for me.(Ps Cs3) I can use the simple dynamask mode to apply mask textures, but everything i paint gets ignored when pressing accept mask. I also tryed to reinstall Quixel Suite, but its still not working.(2.04 and 2.1). Someone has any suggestions?
I like it too. But a few things seem a bit off to me. 1-the smokestack comes out right under a window, put it up top on the other side for more silohette. 2-why does the tree look like half of it is IN the bait shop?Would be fine maybe if it was a treehouse. 3-I think all the polys in the door are wasted, really the only…