On one side, its true that doing a portfolio piece inside an engine like source can be limiting. Especially when you want to showcase your capabilities in creating realtime environments from scratch, its not advisable. Like killnpc said, its a really good idea to create a focused environment with a high quality. On the…
Hello Everyone, I am the creative director at Digital Roar Studios and we have just announced our title Ascension for Mac, PC, Wii and iPhone. I wanted to start this thread as a way to dialog with the artist community and also to showcase our talented team, but also to allow them to post several tutorials for the…
TechTitans Creative Technology Hub invites 3D artists to bring Zeus, the king of the Greek gods, to life! Let your creativity and skills shine as you design a stylized low-poly Zeus model that fits the aesthetic of our game, Land of Titans. Why Participate? * The winning model will be featured in Land of Titans! * Compete…
There’s a lot of advice that a portfolio should only showcase your very best work. But what happens if your best work isn’t directly relevant to the role you’re aiming for? For example, let’s say you’re applying for a position in 3D architectural visualization. Your strongest 3D model is actually a highly detailed car,…
Frog & Newt – Blender Artist Rev-Share Opportunity Starleap Media, LLC is in Month 1 of our cooperative indie studio Blender campaign, building Frog & Newt—a family-friendly 3D platformer filled with expressive puzzles, modular biomes, and heartfelt storytelling. This is a pre-funding, royalty-based opportunity for Blender…
Make a thread in Showcase & Critiques. I know its frustrating to feel a gap between imagination and execution, but I promise it shrinks the more you do, and the more you fail. Failing is good - just try not to make the same mistakes over and over again :smile: What I will say is that in a production setting this axe…
Thank you Ash means alot, primary aim is to have only 1 texture set at 4k resolution with 1024px/m distribution, then finally showcased in UE4 so I'm eagerly looking forward to the challenge putting this 8yr odyssey too bed once and for all.
im really against both of these. the first one because i dont see how that could nurture any will to give critic and thoughtful comments. if you want to farm likes, isnt there tons of options already? instagram facebook artstation etc. the second would in my opinion promote the threads already getting tons of attation,…
Oh I just that I do most of the things when I mod , I first conceptualize the level or landscape in mind , then I create all Assets I think I will need , then build up the scene and if something that would fit better is needed I would usually do it later... But for fastening up time usually I accelerate a lot the making of…