Hello Everyone,
I am the creative director at Digital Roar Studios and we have just announced our title Ascension for Mac, PC, Wii and iPhone. I wanted to start this thread as a way to dialog with the artist community and also to showcase our talented team, but also to allow them to post several tutorials for the techniques we are employing to create this game. First off I would like to showcase our guys art in general. Currently we have a featured video on
www.gametrailers.com
(concept art preview)
http://www.gametrailers.com/player/usermovies/235704.html
and several other examples on
www.youtube.com
(in engine 3D art preview)
[ame]
http://www.youtube.com/watch?v=-1YybcQXHgc[/ame]
(environment concept art and soundtrack preview)
[ame]
http://www.youtube.com/watch?v=r-gfKpoLnNg[/ame]
You can also check out our website at
www.ascensionwar.com
Our first tutorial will be on rendering a environment cube map from a 3D scene you have created. Future tutorials will involve creating space environment concepts in 3D and general pipeline from concept to 3D model for both vehicles and characters.
As we finish more and more of the game we will showcase the new artwork here.
Thanks to everyone,
Zachariah Inks
Creative Director Digital Roar Studios
www.ascensionwar.com
Replies
Concept art looks nice- good luck with your game
you are exactly right. We are still refining the lighting and we are shooting for a PRT lighting setup, but at this time we are still under early development. Please expect things to change greatly in the not to distant future.
renderhjs,
The blog posts on the site are intended for the general public and not industry professionals. We are working on a much more in depth tutorial and this forum post is going to be where we put it. We didn't want to get overly technical in the blog. So please expect the tutorial promised above in the next couple of days.
Sorry for not being more clear about that.
Thanks