Hey guys so I thought I'd finally take the dive and join polycount. I'm a 2nd year going on to 3rd year game art uni student and aspiring character artist. Anyway im here now because I have a question about realistic hair workflows for characters. Particularly how do you guys do it exactly. I've had experience sculpting…
I think the real wasted talent is having creative and hard-working people on projects and pieces that are either shitty from the start, never going to see the light of day, or are going to be manhandled and mauled in the process. If you're working for money you're not the one in control, the person paying you is in control…
To get it back on track, it was a great day out. It was a nice warm sunny Day, and 220,000 people were there. It was a great peaceful day, and hopefully will have made some impact. Povert isn't impossible to eliminate, it'll just be VERY VERY VERY difficult. But what do you? Ignore it? So that in 50 years when my…
I dont know why, but i asked my mom. she said, the Gray box looks more rugged, and dangerous. i tweaked a little, but idk it still feels too "round" or "soft". I don't want to look exactly like SoT, its just my inspiration. is it the rocks? are the rocks too smooth?
So I've been thinking about this for quite a while. Had conversations here at work about this as well, and it seems like people have very black and white opinions when confronted with the value of money now a days. Specially in the game industry. To me, it's just not the money, but the value of the things that you decide…
Awesome thread. I love communities like this, for reasons like this. School sucks. Being bullied for simply existing while at school really sucks. Being bullied at school, which already sucks, only to return home and STILL feel like you suck, well that really REALLY sucks. And a lot of people don't have anyone to turn to.…
Hi! What does the mesh shading of the lowpoly look like? Is it the same on all parts using the same texture? Are the stacked shells oriented in the same direction? I would expect the final shading (normal map applied) to look off for each part that's reusing texture but that has mesh shading that's different than the part…
Yeah I agree with what Eric said. I would also avoid adding too much detail until you're certain of your shapes. Try to also think of real world construction when you model . It looks like this end part is connected in terms of modelling to the rest of the boat. In reality this would most likely be 2 seperate pieces of…
Thanks all! @somethingfishy, I think I got what your saying, and will give it a go. Also this may take a week or so to advance in any meaningful way seeing as I have to finish up a major group project the next few days, and then thanksgiving, but stay tuned!
BUT DAMMIT!!!!, these CGI swinging shots were completely mindblowing and you can't argue on that. [ame] https://www.youtube.com/watch?v=F--wGjZNDGI[/ame] An animation prowess If I may say so and a rendering one too! Animation behind the scene: [ame]https://www.youtube.com/watch?v=bpLXI4w2nuc[/ame] Rendering behind the…