I'm back with some more renders and updated textures from some feedback I got. Although the changes are subtle, I'm happier with the results and will continue updating it a little bit more before re-uploading the project.
While each of materials having its own UV and texel density ? While keeping same or synced node pr layering system across all those materials and automated export.
Stormseeker Games is seeking a freelance 3D Character Artist to help develop characters, modular armor, weapons, and customization assets for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with: * Game-ready character creation * Modular armor and customization pipelines *…
I'm working on an exciting mobile app that utilizes AR technology to create an engaging user experience. As the sole member of the team, I'm seeking a skilled programmer with experience in Unity or Unreal Engine and C# to collaborate with me on this project. If you're passionate about innovative technology and enjoy…
Level Designer Responsibilities: - Preparing sketches and maps for new locations (2d & 3d). - Building locations in the editor with existing meshes, tools and the help of environment artists. - Preparing parts of location for particular events. - Working very closely with the cinematics and quest implementation teams. -…
@Klunk: The problem with projecting/transferring the actual normals of a mesh is that it's a closed surface (at least usually, maybe you could break things up into many smaller units, but then you'd have to manipulate those somehow). Imagine you want to comb your vertex normals sharply in one direction over a larger area:…
We’re looking for a Product & Growth Lead to join our team — someone who can help move our projects from creative development toward validation, strategy, and launch. We’re a small independent team working on several game and interactive projects. Some of them are still in early concept stages, others are already in…
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…
Great work on it @BillyJackman! Glad to see you stuck with it and put some great details into the walls with the drips and dirt. :) The only thing I'd want to point out for your next project would be to look into ways to make the pipes feel more embedded into the concrete. Particularly the copper ones feel like they're…