Hello there!!! Vulgertarian, Thanks a lot for your comment :) Hi SirCalalot, Thanks a lot for those precisions :) That's really helpful! Hello Darkleopard, Happy to help!!! It look scary at first but when you understand how it work, you will really enjoy it :) :):) Jeanne1 np! Cheers Thanks again!!! Cheers
Can't say I'm a big fan of the color. I get the look that you're going for, but I don't think it fits NP at all. On the other hand, the shape and sculpt look great! Maybe just make the model bit smaller, specially so it doesn't clip with the ground as it is currently doing.
np. if you ever mix up a layout you can also double click on a layout tab to restore it. If you completely hose the UI you can always reset prefs. https://www.pixelfondue.com/blog/2017/2/15/modo-reset-preferences-or-killing-configs?rq=reset
found it here http://www.worthplaying.com/article.php?sid=62608 ;) thats np. be my guest :D thanx man :D Link for the pics again http://www.worthplaying.com/article.php?sid=62608 i liked my renders better guns had some updates but nothing big oh well
NP use what you want. But you can totally change any color you want in HTML, including the borders on images/links (or just get rid of the border!) Also it confuses me as your current lightbox gives all your images a white border too. . . ?
Np man, still fun. And great work for no programming support. I really dug the 3d worlds with all of the 2d sprites. It would be cool to push that further, and make those double sided (or just have a blank/cardboard back?), and then add little cardboard triangle supports in back.
Not sure if it's the exact same issue, but I can't export either; when I hit the button, it asks me to save some PSDs for some reason (titled like "Albedo nM-bI-np-ES copy.psd" which I'm assuming is definitely not right), and that's it. I'm on win7/Photoshop CC2014
Np, you could just leave out the base and just make a render of the front/back (where all highly capable of making the whole thing, it so tall that you wouldn't get a good render of the mic). Plus the coolest thing to look at is the mic *Lastly dont forget the cords*
np mate. Try to play with the modifier( pivot point and channels), it's a bit tricky at first ( the maya bend modifier could really use a visual upgrade)but i'm sure it'll give you the result you want in the end and you'll be able to make a lot of modular pieces with one asset :)
Really no one is going to write shaders in the basic text editor in a package, anyone who codes got there fav editor, be that sublime, vim np++ or full ides like eclipse and visual studio. Also consider that all full featured packages let you write hlsl or cgfx as well.