Situation: multiple scenes imported from mulitple places, each one is a mess and has multi/sub materials assigned but not necessarily each material actually in use. Want: single multisub with all objects' [in selection, or in scene] materials consolidated, material IDs cleaned up [such that they're sequential instead of…
Hello everyone. I'm having a problem while baking material ID map in marmoset. I'm importing lowpoly and highpoly models in marmoset and dragging them in the required slots of baker. All the maps are baking fine exept of Material ID map. It goes just blue. I can't understand what is wrong? I assigned different materials to…
Hi! If the question it is whether it's possible to use mask defining the specular amount along with other PBR maps, sure it is. Iirc, when you leave the specular input empty in Unreals material editor, it will default to a value 0.5. In a project environment, there's likely some rules or pre-built base materials to use. If…
Starting to pass things into UE5, and making materials with random textures i had lying on my hdd, haven't gotten the hang of lighting but getting there.
@"Beard3D Bandit" Would I be correct in saying a substance smart material is a material with multiple graphs/layers? I'll try making my stone material into a smart material. Thanks dude!
Is there possible to draw some kind of mask on mesh inside UE 4 for materials? For example: I created material for floor. Now i would like to create another material with same texture but damaged and paint on my mesh where i feel it should be used.
My question is how set 10 objects for 10 Materials Standard . I have 10 Onjects but it have only one material Standard . I want 10 objects is 10 materials . I dont want made by hand , I need auto . how can do it . Sry english:(
hello, I have made material instances, but lots of time I need to jump to my material. You need to right click: -materials -Find instance in content browser would there be faster way? like the shortcut you have CTRL-SHIFT-B for find base material