Hello! Trying to get better at posting my progress as I work. I saw this art by Cameron Sewell and started on my blockout in Blender. The idea is that the final will have a few small animations and ready to be game-ready. Next up is doing the details and rigging. So that's coming soon. Any comments or critiques are welcome!
Being consistent is probably the best way to go, in my opinion Joining discussions, sharing artwork over long periods of time helps. Try making a sketchbook and just post stuff over here https://polycount.com/categories/digital-sketchbooks
Pulling your hair out trying to fix generic AI images? I recently helped a client replace AI art with human-led concept strategies ( moodboards, OKRs, design thinking), and got their game pitch approved by the board of directors on the first try. - See the full project…
Hello! I knew about the Technical Artist role prior to my career shift, but after getting into the job as a 3D Artist, I started really enjoying it, and kinda forgot along the way to look into it in more detail. I've heard that Technical Artist roles are required to have a lot of technical skills across DCC Tools? With me…