Great references, looking forward to seeing where you go with this. It could have been good to post your very first steps here, to get feedback before heading down the full baking path. I feel like the overall design of the head is not working as well as it could. For example, this head looks like it is well-grounded in…
Thank you for sharing and nudging me a bit. Appreciate it. I'm going for standard game asset, normal wear, meaning how it would look going into battle or in your inventory. It's been used in battle before for years, but not very recently per se. It should have evidence of being a vehicle for heavy use, but still clean…
Hi As a training, I would like to make a bottle in the style of the excellent work of Yannick Gombart on his bottle Plagued Spirit (Dishonored 2) -> https://www.artstation.com/artwork/VR8eZ
Hey guys. I'm currently working in an illustration firm and have been asked to model a bottle in zBrush for a client. Basically the client is going to get it plastic-cut and sent to a glassworks and it will then be appearing in shops etc. Pretty cool assignment so I'm pretty intent on nailing it. Its a 4 sided square-ish…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
Hey There, My name is Allie Munro and I would like to tell you about a new tutorial that I have recently launched on my store @ http://multimediadevelopment.bigcartel.com/ . This tutorial guides you through modeling to Compositing a Photorealistic Beer Bottle in 3D Studio Max. Scene files are supplied along with textures…
Sure. But some focal points are very hard to rescue, if they are not interesting to begin with. If you pick an uninteresting subject people are not going to be interested when they look at your images. The same way it's hard to tell a compelling story about a boring event. Here are 2 examples of a pool shot from Wes…
I've made some bottles for an environment i'm working on. In substance painter they look exactly how I want them too, but in UE4 something changes? I have sRGB unticked in my RGB texture and here are pics of my material set-up. Whats going wrong? whats the best way to create realistic glass bottles? Thank you! Heres how…
Hi jose.fuentes, I agree with ROBBOsulsu this looks like something you'd see in a stylised game with visuals that really pop which is always awesome and fun to look at :) For reflective metals such as glass or the gold bird in front (if it is a gold) they generally tend to have quicker transitions between light and dark on…
I would think it would show some damage, being stuck in the sand. Look up references for "abandoned machine in the desert" and the like. Not all the damage is going to be in the materials, I imagine an arm like this would show battle damage?