EDIT: This was originally split off from the Handplane3D thread requesting a UE4 preset for Handplane. It's now discussing some apparent faults in the way UE4 calculates tangents on imported FBX files. I think that's probably because UE3 is (still?) unknown in terms of tangent basis so Handplane was close but not quite.…
Working on a stylized environment for a personal project using Unreal Engine 5.2. Currently fine-tuning the Kuwahara effect + Outline post process to create the effect I wanted. https://www.youtube.com/watch?v=sWtChf0hCeU
@atunnard nice start! Me I've recently decided to use UE4 when I need to use heightmap, because it feels like teh current UE5 solutions don't have the quality of a "released" state. If it can help, you can still use heitmap in UE5 but right now the existing systems are... not bug-free. From what I've tried you can use: The…
Hi, I looked at this thread about this issue: But for some reason, the commands doesnt work for me, is it because they are for UE4 only, or am I doing something wrong, would love some help if possible.
Hi, my first post here. This is a 3D environment I've made over the last few months part time in unreal engine 5. Any feedback you have on how it could be improved, what works and what doesn't; would be greatly appreciated. Thanks Link to the project: https://www.artstation.com/artwork/el3zAX
Hi Polycount ! I finally wrapped up this project. Most of the architecture is made using a single trimsheet and props use unique baked textures. More details here: https://www.artstation.com/artwork/xYly14