Im not sure how the reply system works lmao, so imma type it like this @Eric Chadwick Yes, its based on Flakpanzer Ostwind, late ww2 german anti air tank The turret can rotate 360 For refference, since the Ostwind has a Panzerkampfwagen IV chassis, Maybach HL 120 Trm engine The reason i am modelling the interior is mainly…
I seem to remember a clip showing a really tall guy walking through a hall and assumed it was a human who is exposed to something and ends up genetically altered before getting into the Jockey-suit. TED talk was awesome.
Thanks for the compliment Erik, it means a lot. I think somewhere in between. I don't want things to look like they just came out of the box and I also don't want him to look like he just walked out of a battle or can't afford new things! In my mind the character is a well to do person, or at least keeps up appearances. I…
Hi, I've been working on a game for the past 3 years and tried to come up with innovative techniques throughout production to increase quality without tanking dev time. I think one of the biggest achievements was managing to create a modular set of cliffs that were reused across multiple biomes and served as the core for…
Guys, I think we have a misunderstanding between Scott and oXYnary - you are talking about different situations. I believe Scott is referring to professional situations - ie. if you want to sell a product, or an artwork, or greet and talk to a "customer". I believe oXYnary is misunderstanding this to mean we should talk to…
This is a lowpoly tank I have been working on ( a bit simplyfied from original). Comments and critics welcome. Tris: 1400 Textures: Diffuse, Spec, Alpha
If you take the time to be a dick to me in an office, in front of everyone acting like a prima-dona 110% I'd wouldn't let you walk over me. I give people the benefit of the doubt. I take it that you're not in the right frame of mind at the moment for whatever reason. Here are the steps I'd take before you'd hear a word…
Who are we? Hi there! We are Nyx Studios, a co-operative team of 30+ obsessed artists and tinkerers. We build original worlds and everything it takes to make them real. We’re good enough to be extremely useful and not famous enough to be extremely expensive. Whether yours is a small indie project trying to make every…