Just tried exporting it with a blank material but still getting this error, its a really weird error actually, cant find any rasonable reason for it to happend
shit, i can not run this, though it's no requirements error but some freakish opengl initialization error that I also get with Quake4 and even ioq3. odd
got a missing OpenAL32.dll error. got the openal32.dll here : http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx if anyone else gets the error
Its your topology around the indent that is causing the triangle like shading error. In this case, having an n-gon to terminate the loops is giving you the error.
Ive offset half of the model im doing by 2 on the U axis but it has this weird error where it only uses a small amount of the texture space as seen here. Any help Plz?