Just curious since I've been here so very long besides color bleeding "possible issues", with what i will mention what other issues are there to it? When we where learning this stuff back in the day (& this also works for concepts) was work on it at any resolution & then scale it down by /2 sharpen [not over sharpen], & do…
Thanks a lot for your message, I found your perspective really interesting and it actually resonates a lot with my own thoughts. I didn’t mention it in my original post since I was mainly asking for portfolio feedback, but on the side of my current 3D work, I’m also building an indie game project with a friend I met…
okkun: Sure you don't mean Kaldera? Nice work here, n30g3n3s1s! Definite good improvement. I'd focus more on anatomy if you're gonna be doing half-naked guys and human faces though - the eyes in a few of the previous works have been a bit off, and this new guy's abs are totally crazy... but the overall look is still good.
UPDATED 2/06/20: Putting in time to show stuff regardless how poopy my stuff is. Some of my sketches will be some random references I find that is inspiring, and I try to study it. C&C is welcome.. . . . . . . . . . . . . . . . . . . .OLD Message from a million years ago. Jumping in despite being self conscious. I hope to…
I've been working on this for a wee while for KillingPeople to practise texturing on. I've put in more work then I meant to so to make use of it I'll release the low poly and normal maps etc to anyone who fancies trying to texture it. I'll try to find time to document some of the steps involved. Larger Pic at…
[ QUOTE ] It pains me to say this but unfortunately Stargate SG-1 The Alliance has been canceled. An official statement is forth coming from MGM and/or perception in the coming days. I would like to take this opportunity to wish all the employees of Perception all the very best for the future. Having seen the game first…
LOL thanks a lot, I would travel back in time and give this image to me, it would've been very useful, amazing tool! The most struggling part of making this model was getting the proportions right because the references I've found were very poor, had poor lighting, bad perspectives and were very distorted. Once I'll stick…
I haven't been making much progress lately. I'm stuck on some curved surfaces, and it's been really tough to figure out how to get them smooth. No matter what I try, my surfaces always end up looking bumpy and uneven.
Tell me if this sounds familiar? I can do everything alone. I don't need anyone. I am smart, hard working, and most of all, I have been hurt, so why do I need anyone? You're not alone there... been there myself many times. We are all in this life together, and none of us got where we are without help from someone. That is…
art direction and attention to detail has been on the decline ever since it's been cool to fire senior developers with decades of accumulated knowledge in order to outsource and save money. Our tools are more advanced than ever before, but tools are still tools, and require the skill to use them effectively. This is…