Just to be clear. Nobody, ever, needed to inflate a highpoly to match it better to the lowpoly. I have never seen such a stunt in the past 25 years, 20 years of which we are using normalmaps. If you have tools that need such a thing, get better tools. The goal is to capture the highpoly as good as possible in as little…
In Hell ! Practicing simple hand drawn pixel art fire effects. 🔥🔥🔥 #pixelart #pixelartist #pixelanimation #Animation #animator #2danimation #Flames #fires #Hell #hands pic.twitter.com/PDWd9o6yEW — WreckCre8 (OPEN FOR COMMISSION) (@WreckCre8) July 7, 2020 " title="Link: In Hell ! Practicing simple hand drawn pixel art fire…
i bought Unreal 3 Collectors Edition from a bargain bin for about $20 USD, just for the editor. It's cheap. Any artist can afford that. Roboblitz - Limited Editor - $25 Unreal 3 - Full Editor - <$20
The funny thing is that I find indie games to be underpriced when they're in the $10 price range. I think 20-40$ is a great price range for almost any game, with 5-20$ for short games (like limbo).