Recently I've been revisiting the texture naming convention currently in use, and I'm at a bit of a crossroads. While this has barely any impact on the end user (modding/asset extraction aside), it has a huge impact on UX. Currently used naming scheme allows for quick identification while consisting of only three…
Not sure how related this is to Crytek's current situation but ouchhh. http://www.gamespot.com/articles/crytek-s-lead-graphics-engineer-leaves-company-to-/1100-6421218/ I guess you could say that Crytek is "doomed".
He's using 11.1 which is available as open Beta. If you have 11.0 you can access this build of MODO. He's also using a beta build of the Polystein Kit that will go live tomorrow morning.
I'm shooting for portfolio-worthy stuff here, but I'll prolly post some random stuffs too. Crits plz; I promise I won't cry. :poly114: Floor Tile 01: Work Light: -1351 polys -1121 verts
I went with overclockers UK when I was just finding the parts that I wanted, I will probably dig around for better prices and hopefully try lower my cost to around 1000-1100
I might be a bit late, now that WS#4's out but here's my take on the melee weapon: ~1100 polys I'll post the high poly as soon as I get home. I haven't got any shots of it uploaded anywhere.
Yeah, looks good, it's a geeky thing to pay attention to but here's the real world equivalents for anyone interested: 1110 box: 4x4 Conduit coupling: EMT: Conduit connector (connects conduit to box) This is a box offset bend:
damn it I've been figured *vanishes into a puff of smoke* :P (encase you never seen his FANTASTIC tank the first time round here you are http://boards.polycount.net/showpost.php?p=954220&postcount=3101 )
I'm making a damaged tiles for abandoned town scene. I'm gonna try to make all tiles to look as good as possible. Here is what I have so far. Rendered with UDK, 1104 polys.
it says "UP TO" 1100x1100, so if you wanna make it widescreen just make the height smaller. still, 1100 is a seemingly random number for max res, to me 1280 would make more sense haha