A better question would be to ask how many do you need? 90 000 polygons used to create a single piece of vegetation seems a lot less reasonable than to use those 90 000 polygons to create say a key character in your game. I think it all comes down to whats reasonable or not.
It's time for an update! I fall in love with the style of Piper Thibodeau and here is the result. Concept by Piper Thibodeau : http://cryptid-creations.deviantart.com/art/Kanto-104-105-443106047?q=gallery%3ACryptid-Creations%2F48758575&qo=23 Check her amaizing gallery: http://cryptid-creations.deviantart.com/gallery/ Third…
Looks fine but design wise I think you could do better, have you taken a look at old depictions demons. Instead of the archetypal monster with sharp teeth they look quite terrifying: http://media.galaxant.com/000/123/686/desktop-1425912124.jpg http://media.galaxant.com/000/123/692/desktop-1425912133.jpg
A procedural wood material i did sometime ago :) https://cdn0.artstation.com/p/assets/images/images/002/756/660/large/adnan-chaumette-wood-procedural.jpg And here's the graph : https://cdn3.artstation.com/p/assets/images/images/002/756/659/large/adnan-chaumette-wood-graph.jpg?1465350440
I have the same situation. My config AMD PhenomII X4 955 3,2Ghz 8Gb RAM and Maya lagged on 200-500k polygons. And selecting different object very slow. But on Softimage I work with 15 000 000 polygons and softimage not lags. I think this problem in Radeon's videocard. Sorry for my english.
There are 10 000 3d models of Audi in
our search engine, but only 2 000 models of Peugeot. How do you think why? All 3d models of the world are
here https://3dmdb.com/3d-model/
As part of my personal development, I have been working on my player character for the Lostmonster project, the main character. I recently updated the initial concept I had for this character. We conducted a test to evaluate how well the topology performed, and we are very pleased with the results from the start.…
here you go. https://cdn.artstation.com/p/assets/images/images/001/165/663/large/lee-henry-door.jpg?1441382065 https://cdn.artstation.com/p/assets/images/images/001/165/665/large/lee-henry-light.jpg?1441382069
Something that I sculpted for baking normal maps. I´m still learning to use ZBrush but I love it already. 10 000 000 polys started to make my pc run slow so I need much more horsepower!