What I've learned from trying to do environments is to start big like youre doing. Get the feel down without actually getting carried away in one small useless prop. Once you commit to some small piece you're going to hyper focus on it and more than likely you're going to make it too detailed. Do what youre doing but now…
Rad stuff. The term environment artists at Blizzard often used was "grouping". Remove negative space around and between props by clustering and piecing props together in clumps which in effect helps combine individual props into singular forms. Connect props with knots of cables, draped tarps, support beams, foundations,…
I'm excited to participate on the prop side, but these props don't excite me (big help I know). I think it'd be cool if we could cross pollinate with this thread somehow: http://www.polycount.com/forum/showthread.php?t=133572 Would be cool to make these monthly challenges a community process from concept to execution. Need…
Thanks Mohamed! It's alive!! :poly122: So i resurrected this thing, going more for the dead space direction. Obviously there's tons of work to do: - Finish textures - Proper Materials - Lighting - Particles - Placing props - Make more props - and much more Here's what i got so far. Lighting, materials and prop placement is…
I would probably try shoving something else on that prop texture. Maybe a similar, smaller prop that will be used a lot in the same areas. Or if you have alpha available, use the remaining 1/4 as a space for decals or texture swaps to do a variant of the prop. 1/4 of a 512x512 is quite a lot of space to just waste on…
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I'm a games design student with spare time on my hands and looking to make the most of it. http://www.ross-littlejohn.co.uk I'm looking for paid work for either single props, groups of assets or whatever you need, if your not sure just drop me a message, my prices will be very reasonable. I can complete a multitude of…
Haven't pimped anything in a long time. I started working on a mod for Rome: Total War, based on Tolkien lore. The mod takes place about 70 years after Aaragorn's death, with middle earth falling into shambles. I'm a prop/enviornment artist, but these guys wanted me to make some characters instead. So please be a bit…
Hi all, I'm a 3D artist currently seeking work. I've worked with studios like Sony, Mind Candy and Future Games of London, as well as a few indie studios. I am now looking for work with more developers. My previous/current work can be viewed at: https://www.artstation.com/artist/Torch (Although my work is mainly…
so, I am not new here, but did not want to use my normal name as I know some people may look here from work. So... here is my prob. I have a job in the games industry with a company I really like. I have a position that I don't like so much. It just so happens that a position I would like more has opened up in the company.…