It looks like it might be getting a sequel where you run a game shop. It's out for Japan but we'll have to see if it gets localized for English or not. http://kotaku.com/5723972/the-iphones-gamiest-game-is-getting-a-little-brother
i speak 5 languages and had to do the localizations for Pariah* in 3 of those, think i'm good for whatever comes. *Pariah wasn't done by us, just helped wrap it up at the end, and do all the translations
back in highschool some of the local chavs used to have waterfights, but instead of water they used rockets and firecrackers. Im amazed there were no serious injuries just held them in their hands and pointed them at each other.. crazy.
If you want it smooth, use the soft brush? Same things that applies to regular painting applies here as well. Start big, go small, from general to specific. Sounds like you're trying to do equal polish over the entire surface which you wouldn't do in a painting where the focal points would get more polish than the rest.…
There should be a way of doing that. it has been executed by this guy for example https://www.youtube.com/watch?v=-Q6ISVaM5Ww Check time index 3:54. You see he writes height map information to the depth buffer to let the 2D sprites intersect in 3D space. From what I understood from my short conversation with him he renders…
the problem with that environment shot is that the focal point is the door opening and uhm.. I can't really make out what those spikes are and they are just blocking my view atm. very annoying. also the spikes are kind of pointing AWAY from the focal point so the eye starts there and quickly gets directed to the end of the…
Just wanted to see if anyone from Polycount is going to be making this years Quakecon, and if we should set up a get together? I was mainly thinking of catching a dinner at Bonedaddy's ( a local fun place ) to chat and drink some beers after the show. Just curious. Spark
We are trying to schedule up a tf2 game today around 4:30PM EST(GMT -5) to burn off the end of a holiday weekend. There is an event scheduled in the Polycount Steam Group which will show when it is in your local time. Stop by if you get a chance. :)
That is a local position based on the original position of where the vert was created(is reseted when you do stuff like combine, seperate..). And 1.19e-007 simply means that its rly close to zero(0,000000119).
Don't use the reset xform utility, that will fubar the objects local pivot orientation by aligning it to the world. Make sure you go to the Hierarchy tab and use set transform/scale before relinking everything.